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Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:39:00 -
[1] - Quote
Gizan wrote:OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots)
If you find the tree taking up too much screen space, just click the double arrows button to minimize it |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:44:00 -
[2] - Quote
BugraT WarheaD wrote:Game of Drones Team, make love to me, RIGHT NAOW -º
Careful what you wish for ...  |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:46:00 -
[3] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
Good point. We'll be looking into this issue. |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:49:00 -
[4] - Quote
Evelgrivion wrote:My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise!
It basically means that your ship has no sub inventory locations. It would be cleaner to just not have the ship tree entry expandable in those cases, but due to technical reasons that isn't feasible. |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:52:00 -
[5] - Quote
Perkuno Sunus wrote:Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually?
Yes. If you select a wreck and click the "Loot all" button, the wreck will be removed and you will automatically switch over to the next wreck you have in the tree view (if any). |
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CCP Optimal
C C P C C P Alliance
66

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Posted - 2012.05.03 10:57:00 -
[6] - Quote
Salpad wrote:One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
This is something we really want to do, but just couldn't fit it within the current release. We'll make it happen, hopefully sooner than later. |
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CCP Optimal
C C P C C P Alliance
66

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Posted - 2012.05.03 10:57:00 -
[7] - Quote
Aethlyn wrote:How about renaming the "None" entry then? Like "No additional holds" or something similar?
I like it. |
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CCP Optimal
C C P C C P Alliance
66

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Posted - 2012.05.03 10:58:00 -
[8] - Quote
DaiZ Do wrote:Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123".
That's already in there  |
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CCP Optimal
C C P C C P Alliance
70

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Posted - 2012.05.03 11:25:00 -
[9] - Quote
Ten Bulls wrote:"It is effectively possible to create a very simple or complex filter, depending on your needs."
How about having a way to "export" these filters, so they can be shared with other characters.
This is something we wanted and still want to do, but sadly couldn't squeeze it in this time around. At least the filters are stored on the server so you don't have to re-create them when switching between machines. |
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CCP Optimal
C C P C C P Alliance
71

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Posted - 2012.05.03 11:33:00 -
[10] - Quote
DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc.
Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. |
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CCP Optimal
C C P C C P Alliance
71

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Posted - 2012.05.03 11:54:00 -
[11] - Quote
Zakurai wrote:Looks like it could be good or bad, either way I'll just have to give it a shot. The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at) 
Damn, we totally forgot about that. And by forgetting, I mean forgetting to mention that we've added this functionality in the blog! Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well... |
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CCP Optimal
C C P C C P Alliance
73

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Posted - 2012.05.03 11:57:00 -
[12] - Quote
Vaerah Vahrokha wrote:Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt.
We've drastically improved performance when dealing with multiple items, so, yes we've fixed that. |
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CCP Optimal
C C P C C P Alliance
77

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Posted - 2012.05.03 13:04:00 -
[13] - Quote
jonnykefka wrote:CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons.
The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality |
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CCP Optimal
C C P C C P Alliance
77

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Posted - 2012.05.03 13:16:00 -
[14] - Quote
Sin Pew wrote:It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)?
We're using global weighted average, so you can send your alt on vacation. |
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CCP Optimal
C C P C C P Alliance
77

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Posted - 2012.05.03 13:27:00 -
[15] - Quote
Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?
I'll have to be honest; scrum team naming isn't what you would call exact science 
We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time! |
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CCP Optimal
C C P C C P Alliance
135

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Posted - 2012.05.03 21:47:00 -
[16] - Quote
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios. |
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CCP Optimal
C C P C C P Alliance
157

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Posted - 2012.05.04 08:56:00 -
[17] - Quote
Marwolaeth Arglwydd wrote:Looks and works well except when im trying to figure out which ship is which. Mine are all named and I sometimes forget what ship I named what. If we could have the ship type in brackets next to the ship name would be awesome. Just in the tree that is.
Some people had already pointed that out, and the solution you describe is the exact one we implemented. |
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CCP Optimal
C C P C C P Alliance
157

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Posted - 2012.05.04 09:10:00 -
[18] - Quote
Harrigan VonStudly wrote:
This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap! |
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CCP Optimal
C C P C C P Alliance
164

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Posted - 2012.05.04 16:28:00 -
[19] - Quote
Shandir wrote:CCP Optimal wrote:Harrigan VonStudly wrote: This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap! For player owned locations, this data is totally cacheable. For shared locations, not so much.
Exactly, and we do cache this stuff, but you still have to fetch the entire thing the first time you peek inside an inventory location during each client session, as you might have logged in on another machine, or some other, inventory changing external events might have happened. |
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CCP Optimal
C C P C C P Alliance
164

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Posted - 2012.05.04 16:33:00 -
[20] - Quote
Hoshi wrote:If you are going to unify why not take the opportunity and put assets under it as well. Place them under a Remote Stations header or something.
This is something we have on our backlog; either updating the look and feel of the assets window to match the new inventory, or simply merge it in. |
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